ERNC2024: Where Worlds Collide: Esports Research Network Conference 2024 Staffordshire Esports Arena London, UK, October 30-November 1, 2024 |
Conference website | https://esportsresearch.net/ernc24/ |
Submission link | https://easychair.org/conferences/?conf=ernc2024 |
Abstract registration deadline | May 31, 2024 |
Submission deadline | May 31, 2024 |
In anticipation of the 2024 League of Legends World Finals in London, we are excited to announce the next Esports Research Network Conference, entitled ‘Where Worlds Collide’. The conference will be an interdisciplinary gathering of scholars, researchers, industry professionals, and enthusiasts in the field of esports and aims to explore the dynamic intersections between gaming cultures, competitive play, game design, and spectatorship within the esports ecosystem.
Submission Guidelines
There are four types of submissions. Please follow the submission guidelines template on the ERN website.
Presentation Abstracts: Abstracts must not exceed 300 words and should clearly outline the research question, methodology, results (if applicable), and implications. Please also specify within your abstract if you plan to submit a full paper.
Full Papers: In collaboration with the Journal of Electronic Gaming and Esports, we are inviting full papers for consideration in a special issue on ‘Where Worlds Collide: Interdisciplinary Approaches to Esports Research’ should be 10,000 words, including abstract, references, tables, and figures. They must be formatted according to the guidelines of the journal.
Panels and Workshops: Proposals for panels and workshops should include a title, a 500-word rationale, including topic structure, and brief bios of the participants.
Poster Presentations: Submissions for poster presentations should include a 200-word abstract and a preliminary design concept, including layout
List of Topics
- The Evolution of Esports: Historical Perspectives and Future Trajectories
- Psychological and Sociological Aspects of Esports: Community, Identity, and Behaviour
- Esports Technologies: Innovations, Game Design, and User Experience
- Media and Communication in Esports: Broadcasting, Narratives, and Audience Engagement
- The Business of Esports: Market Trends, Branding, Tourism, and Sponsorship Dynamics
- Esports Education and Career Development: Pathways, Training, and Professional Growth
- Legal and Ethical Considerations in Esports: Governance, Regulation, and Fair Play
- Globalisation and Interculturality: Challenges and Opportunities in Cross-Cultural Communication.
- Pedagogical Innovations through Esports: Integration and Effective Implementation.
- Diversity, Equity and Inclusion in Esports: Supportive Strategies and Best Practices.
- Sustainability in Esports: Social, Economic and Environmental Innovations.
- Esports Performance and Player Health: Coaching, Training, Analytics, etc.
Committees
Science Committee
- Seth Jenny
- Amanda Cote
- Nico Besombes
- Jaewon Jin
- Tobias Scholz
- Brian McCauley
- Joanne Donoghue
- Julia Hiltscher
- Oliver Leis
Organising committee
- Russell Campion
- Milena Rodriguez Guevara
- Joshua Ferguson
- Ivan Philips
- Joshua Lindsey
Conference Chairs
- Tom Brock
- Cameron Vanloo
Publication
Accepted Full Papers submitted to ERNC2024 will be published in a Special Issue of the Journal of Electronic Gaming and Esports.
Venue
The conference will be held at the Staffordshire Esports Arena in Stratford, London.
Contact
All questions about submissions should be emailed to ern2024conference@gmail.com