MLET 2026: 2026 International Conference on Modern Learning and Educational Technology The University of Osaka, Japan Osaka, Japan, November 21-23, 2026 |
| Conference website | http://mlet.net/ |
| Submission link | https://easychair.org/conferences/?conf=mlet2026 |
| Submission deadline | June 15, 2026 |
2026 International Conference on Modern Learning and Educational Technology (MLET 2026) which is sponsored by The University of Osaka , Japan will be held in Osaka, Japan during November 21-23, 2026. MLET 2026 is a premier global forum established in response to the rapid transformation of education. It addresses the critical integration of advanced technologies-such as artificial intelligence, immersive media, and data analytics-into learning environments, while also examining evolving pedagogical models like personalized and hybrid learning. The conference aims to tackle contemporary challenges, including educational equity, digital inclusion, and lifelong learning, by bringing together educators, researchers, technologists, and policymakers to share research, exchange innovative practices, and collaboratively shape the future of education.
Submission Guidelines
1. English is the official language of the conference; the paper should be written and presented only in English.
2. Only work that has not been previously published at the time of the conference will be considered.
3. Prior to make the submission, please prepare your full paper or abstract according to the template. Full paper should be at least 5 pages under the format. Regular registration fee only covers one 6 pages paper. Additional pages will cost extra fees.
4. The submission will be confirmed and assigned a Paper ID by the conference secretary within 3 working days after submission.
List of Topics
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▪ Generative AI for content creation and tutoring
▪ AI-driven personalized and adaptive learning pathways
▪ Learning analytics, educational data mining, and dashboard design
▪ Predictive analytics for student performance and intervention
▪ Automated assessment, evaluation, and intelligent feedback systems
▪ Ethical AI, algorithmic bias, and transparency in educational tools▪ Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) applications
▪ Educational game design, serious games, and gamification strategies
▪ Simulation, virtual labs, and digital twins for skill training
▪ Metaverse platforms, social VR, and collaborative virtual spaces for education
▪ Haptic technology and multi-sensory immersive experiences
▪ ...
Publication
After a careful reviewing process, all accepted papers after proper registration and presentation, will be published in the conference Proceedings.
Venue
The University of Osaka, Japan
Address: 1-1 Yamadaoka, Suita,Osaka 565-0871 Japan
Contact
Miss Joie Wu
