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‘Is There a Role for Virtual Reality (VR) and Augmented Reality (AR) to Inspire Children to Pursue a Career Within Pharmacy?’

EasyChair Preprint 13061

10 pagesDate: April 21, 2024

Abstract

Welsh Government and the Royal Pharmaceutical Society are explicit in their ask for the profession to transform pharmaceutical care across Wales. With Health Boards in Wales seeing an average vacancy rate of 20% across the pharmacy workforce, this ask is more challenging than ever.

Virtual-reality (VR) and augmented-reality (AR) has embedded itself throughout industries worldwide, providing a variety of valuable ‘hands-on’ experiences without users having to be present in the environment. Throughout generations, children have been expected to be physically present in the workplace to gain experience, but advances in technology allow this to be more accessible than ever before.

This review aims to bridge the knowledge gap regarding the adoption of virtual reality (VR) and augmented reality (AR) in relation to pharmacy careers. Healthcare leaders should support and assist in the creation of engaging and contemporary resources to introduce younger generations to the roles available within the pharmacy profession.

Keyphrases: Augmented Reality, Pharmacy careers, STEM, Virtual Reality, pharmacy education

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
@booklet{EasyChair:13061,
  author    = {Geraint Jones},
  title     = {‘Is There a Role for Virtual Reality (VR) and Augmented Reality (AR) to Inspire Children to Pursue a Career Within Pharmacy?’},
  howpublished = {EasyChair Preprint 13061},
  year      = {EasyChair, 2024}}
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